Design and Implementation of Virtual Simulation Experiment System for Mobile Communication Based on Unity3D

Conference: CIBDA 2022 - 3rd International Conference on Computer Information and Big Data Applications
03/25/2022 - 03/27/2022 at Wuhan, China

Proceedings: CIBDA 2022

Pages: 5Language: englishTyp: PDF

Authors:
Guo, Jingping; Zhao, Dequn; Wang, Dan; Li, Shuang (Department of Information, Beijing University of Techonlogy, Beijing, China)
Deng, Qianhua (China Telecom Group, Beijing, China)
Ye, Jiazi (Poly National Defense Technology Research Center Co., Ltd, Beijing, China)

Abstract:
The traditional mobile communication course experiment has the characteristics of large space span and invisible real experimental scene. For students, the knowledge is abstract and the understanding is not deep. To solve this problem, this paper designs and implements an experimental system based on the Unity3D engine to design and develop mobile communication. The system uses Unity3d as the development engine, 3ds Max as the modeling tool, uses C# language to write scripts, builds the experimental scene of mobile communication, and can realize the experiment of measuring the antenna radiation pattern. Students can learn experimental principles, perform experimental operations, and record experimental results on this platform through the Internet. The experimental platform built in this paper can enable students to do experiments without the constraints of location and space, and improve the teaching quality of mobile communication courses. At the same time, it provides a reference for everyone to study the virtual simulation experiment of mobile communication.